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Rules
Britannia Guards Rules
General Behaviour
- All guild members should turn up to guild events in uniform unless
otherwise stated.
- All guild members should have their ranks and guild tags shown at
all times.
- All guild members should salute eachother upon meeting.
- Higher ranking members, and officers, should be addressed as Sir,
Ma'am, or whatever is appropriate, not as there names.
- When a senior member arrives (corporal rank or above), always line
up and wait for orders.
- Respect your fellow role-player, whatever rank.
- Don't talk over people who are talking to you.
- If you wish to ask something don't just go ahead and say it, raise
your hand or ask first before interupting someone.
- When someone is briefing you and you're lined up don't emote or talk
at all, it's really irritating, even if you think you're being a
clever roleplayer.
- Don't PK or act like an asshole when you're playing your LB character.
If someone is acting like a dick to you try and respond in an
intelligent manner, not "OMG U SUK 2, LOL".
- Only use [brackets] to go OoC when you URGENTLY have to get a point
across. You should never use them just to have a OOC chat with someone,
or make some OoC point, cause that REALLY annoys me.
- (Currently not in use.) You may not buy services or craftable
items from people outside the guild.
CoRE Rules of Engagement
Code of Conduct
- Stay In Character (IC) at all times. Remember what your character's
background is, and act and speak in a manner appropriate to that.
- Keep all OOC talk in party or ICQ. [Square brackets] should only be used
as a very last resort.
- The RoE and Combat rules must be followed when involved in a combat
situation.
- No profanity or OOC insulting, neither to an enemy nor to each other;
we are a community of friends first and foremost. This applies equally
to in game, via party or on the message boards.
- Complaints, grievances or any other issues should be brought to the
attention of your respective Guildmaster in the first instance, or
Assistant Guildmasters if the GM is unavailable via ICQ or PM, preferably
after any event is over.
- All skills for every character must be shown on the MyUO section of
UO.com.
- Your guild abbreviation has to be visible at all times.
- When recalling or gating to Vesper or Trinsic, use the moongates or
another location several screens away from town as your point of arrival.
Do not use runes marked just outside the town gates or inside town.
Third Party Involvement
- If there is a real potential of a third party interfering (hovering with
intent to loot a body) the participants in combat may choose to end the
combat by emoting *CEASE*. Note that through game dynamics this may take a
few seconds to be adhered to. Also note that such opportunist looting can
only happen in Felucca.
- If and how far players play along with attacks and storylines from players
outside CoRE and its applicant list is up their own judgement.
O NOT use your CoRE character to go out PKing. You may of course
defend yourself if you are attacked in Felucca, but you should not actively PK blues.
Code of Engagement
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CoRE RoE have to be adhered to at all times. The only exception is if the guildmasters
have agreed any other temporary RoE for the duration of a certain scenario, and only
if those RoE do not violate the rules of engagement of those guilds with other guilds.
Any violations of the RoE are to be handled by the GMs involved.
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CoRE member guilds will be warred to all other CoRE member guilds. Guilds are free
to war any non-CoRE guild of their choice outside of this ring.
General
- Before attacking any other character, make sure they are logged in, at
their keyboard, and aware they are about to come under attack. Before
attacking, make sure you give a short warning "Halt!", "Have at you", "You
are under arrest", etc, and make sure they react to it. These rules do not
apply to assassins working on a contract agreed by the Guildmasters concerned.
Assassins may attack from a hidden position. Assassins should ensure that
the person knows there is a bounty on them OOC, though definitely not IC.
This ensures that the person will be OOC aware of the situation, and they
won’t be daft enough to stand AFK, leaving the assassination open to a
griefing claim of "I wasn't there!!"
- Players must be given an alternative to PvP, they cannot be forced to
fight. A player may choose to refuse PvP through appropriate RP, ie a victim
could run away, or plead for mercy. In that case, the aggressor should take
fitting action, such as demanding payment, take the victim prisoner, or chase
him away etc.
- The insides of healers and banks are considered neutral grounds; you may
not attack or RP out alternatives there.
- Make sure that any fallen players are resurrected and allowed to loot their
bodies as soon as possible. With the change in UO, it is now possible to
resurrect those you are at war with (orange status). After the battle, if
they are still there in ghost form, feel free to resurrect them.
- If you get knocked unconscious (killed to the more brutal minded) IC, then
you are considered injured for thirty minutes. In that time you must keep
your deathrobe on. You may not join the battle, or do any other demanding
chores IC. You may RP being injured, and as such talk with others, but you
may not help or interfere with any ongoing battle in any way. You should
also not log in a different character to rejoin a battle with.
- While a character is gathering his orher belongings from his or her body
they should keep their deathrobeson. This indicates to other players that
the character is unattackable, and means the player cannot attack. A player
should only loot his orher own body when the fighting has moved away from
them as autoloot automatically drops the deathrobe to the ground and in
the heat of battle people can get attacked that way. Once you have looted
put your deathrobe back on, and retreat from battle.
- If you are a part of an attacking force that is repelled, then you should
stay away from the target you attacked for at least two hours. This is to
ensure that the defenders get a period of time to recover, and to space the
attacks over a realistic period of time.
- If you run more than 3 screens away from the scene of a battle you have
fled the battle and are not permitted to rejoin it.
Combat Limitations
- No mounts.
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- No magic jewellery, except pure Nightsight jewellery.
- No use of jewellery to enhance skills enough to cast lasting
spells (i.e. wraithform, vampire form etc). These spells must be
dispelled before entering into any roleplay area unless you have
the corresponding skill at the required level to cast.
- No magic items.
- No Runic items even if you have the Blacksmithy skill.
- Normal explosion potions may only be used by GM Alchemists; Greater
explosion potions are banned.
- Mages/Necromancers/Paladins are not allowed to use summons or area spells
for aid in fighting. The only exceptions to this are Arch Cure, Wall of
Stone and Energy Field.
- Characters must have at least 70% poisoning to used poisoned blades. They
may use any poison up to Greater Poison on their blades, with an upper limit
of Deadly Poison applied to the victim through the use of Poisoning Skill
and/or the Necromancy Spell Evil Omen. Lethal Poison may only be used in
agreement between the assassin and his quarry as part of a storyline (or
by a licensed assassin filling a contract).
- Tamers are allowed to use up to two pets in RP PvP. The following are NOT
allowed (this means both active use and passive use, such as guarding you
while RPing): White Wyrm, Dragon, Drake, Nightmare, Fire Steed, Ki-rin,
Unicorn, Bake Kitsune, Hiryu, Lesser Hiryu, and Rune Beetle.
- Orcs may use Orc Bows, and Savages may use Tribal Spears.
- Guildmasters may allow their members touse magical weapons, jewellery and
armour in PvM at their discretion. If you use such equipment, make sure
you carry GM equipment just in case, and that you swap weapons and armour
if needed.
- Regarding the Ninjitsu animal forms:
- Rabbit and Rat
Useable outside of combat. These are both stealth forms.
- Cat and Dog
Useable outside of combat. These are both infiltration forms.
- Giant Serpent and Bullfrog
Banned due to automatic poison attack.
- Ostard and Llama
Usable outside of combat, due to mounted combat rules.
- Wolf and Bake-Kitsune
Useable in combat. These are the only forms a Ninja can enter
combat in.
- Unicorn and Kirin
Usable outside of combat, due to mounted combat rules.
ONE OF THESE
rules apply in Felucca against non-roleplaying guilds. Here you may use or
wear magical weapons and/or armour; and cast any spells you wish, since we
cannot always expect the citizens of that facet to abide by any rules of
engagement or conduct. Do expect to be completely looted if you die though.
O NOT
use your CoRE character to go out PKing. You may of course defend yourself
if you are attacked in Felucca, but you should not actively PK blues.
Stealing Skill
- Any character with the stealing skill must be pointed out by their
player to their respective Guildmaster.
- The use of the stealing skill is only allowable in combination with
at least 70 in the skill of snooping.
- Allowable items for stealing include food, drinks, gems and up to
500 gold coins per victim.
- Each member of CoRE must carry a bag dyed bright yellow. Items contained
in this bag are considered stealable for thieves. There is no restriction
as to what items may be placed in the bag.
- If no bright yellow bag is carried by the victim, the thief may steal a
single GM made weapon from the victim. The weapon can be restituated to
the victim in exchange for the sum of 500 gold coins.
- Quest-related items should be placed in the bright yellow bag to allow
role-playing thieves to involve themselves in quests and acquire such
items.
The rest of the CoRE Rules of Engagements can be read at the
CoRE homepage. It covers two more topics:
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